Nozbö Zöm Hadfow (/ˈnozbo˞/ /zo˞m/ [heavy] [ray (of light)]) is a subtropical Large City located in Ii̽chyril Zone, Frömku District, within the Alveria.
The name Nozbö Zöm Hadfow is derived from the Goblin language, as Nozbö Zöm Hadfow was founded by Osabu, who was culturaly Wood Elf.
Climate
Nozbö Zöm Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 5°C (41°F). Nozbö Zöm Hadfow receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nozbö Zöm Hadfow covers an area of nearly 237 km2 (94 mi2), and an average elevation of 3284 m (10774 ft) above sea level.
Overview
Nozbö Zöm Hadfow was founded durring the late 14th century in fall of the year 1282, by Osabu. The establishment of Nozbö Zöm Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Nozbö Zöm Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Nozbö Zöm Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Nozbö Zöm Hadfow is buildings are located arround a single restrictive worn bedrock mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Nozbö Zöm Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Nozbö Zöm Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nozbö Zöm Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nozbö Zöm Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nozbö Zöm Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nozbö Zöm Hadfow's parks.
Nozbö Zöm Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nozbö Zöm Hadfow.
Nozbö Zöm Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nozbö Zöm Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nozbö Zöm Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nozbö Zöm Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nozbö Zöm Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nozbö Zöm Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nozbö Zöm Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nozbö Zöm Hadfow's public wards, blessings, and other arcane systems.
Nozbö Zöm Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Nozbö Zöm Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nozbö Zöm Hadfow's grid is powered by a god's will and kindness.
Nozbö Zöm Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nozbö Zöm Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Nozbö Zöm Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Nozbö Zöm Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nozbö Zöm Hadfow's natural decorations nor waterways.
Nozbö Zöm Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nozbö Zöm Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nozbö Zöm Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Nozbö Zöm Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Religious leaders are influential in almost any community, but in Nozbö Zöm Hadfow they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Nozbö Zöm Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, spring is long in Nozbö Zöm Hadfow.
The Venomroach near Nozbö Zöm Hadfow are known to be almost tame, such that they can be put to domestic use.
Nozbö Zöm Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 105
Farmers: 158
Farm Laborer: 263
Hunters: 178
Milk Maids: 145
Ranchers: 71
Ranch Hands: 143
Shepherds: 153
Farmland: 223925 m2
Cattle and Similar Creatures: 13856
Poultry: 166281
Swine: 11085
Sheep: 554
Goats: 110
Horses, Mounts, and Beasts of Burden: 5542
Craftsmen
Arms and Toolmakers: 115
Blacksmiths: 135
Bookbinders: 71
Buckle-makers: 75
Cabinetmakers: 123
Candlemakers: 213
Carpenters: 181
Clothmakers: 158
Coach and Harness Makers: 60
Coopers: 145
Copper, Brass, Tin, Zinc, and Lead Workers: 76
Copyists: 52
Cutlers: 47
Fabricworkers: 120
Farrier: 410
Furriers: 35
Glassworkers: 205
Gunsmiths: 121
Harness-Makers: 53
Hatters: 105
Hosiery Workers: 40
Jewelers: 62
Leatherwrights: 145
Locksmiths: 54
Matchstick makers: 86
Musical Instrument Makers: 78
Painters, Structures and Fixtures: 66
Paper Workers: 82
Plasterers: 73
Pursemakers: 87
Roofers: 57
Ropemakers: 57
Rugmakers: 53
Saddlers: 102
Scabbardmakers: 114
Scalemakers: 60
Scientific, Surgical, and Optical Instrument Makers: 35
Sculptors, Structures and Fixtures: 53
Shoemakers: 54
Soap and Tallow Workers: 201
Tailors: 335
Tanners: 72
Upholsterers: 79
Watchmakers: 75
Weavers: 149
Whitesmiths: 44
Merchants
Adventuring Goods Retellers: 37
Arcana Sellers: 39
Beer-Sellers: 78
Booksellers: 85
Butchers: 135
Chandlers: 138
Chicken Butchers: 170
Entrepreneurs: 56
Fine Clothiers: 138
Fishmongers: 142
Florists: 34
Potion Sellers: 89
Resellers: 230
Spice Merchants: 74
Wine-sellers: 115
Wheelwright: 83
Woodsellers: 53
Service workers
Bakers: 307
Barbers: 246
Coachmen: 76
Cooks: 213
Doctors: 109
Gamekeepers: 83
Grooms: 48
Hairdressers: 178
Healers: 160
Housekeepers: 178
Housemaids: 291
House Stewards: 167
Inns: 54
Laundry maids: 110
Maidservants: 205
Nursery Maids: 98
Pastrycooks: 191
Restaurateur: 221
Tavern Keepers: 213
Specialized Laborer
Ashworkers: 83
Bleachers: 50
Chemical Workers: 31
Coal Heavers: 110
In-Town Couriers: 138
Long Haul Couriers: 131
Dockyard Workers: 123
Gas Workers: 27
Hay Merchants: 47
Leech Collectors: 165
Millers: 138
Miners: 125
Oilmen and Polishers: 89
Postmen: 135
Pure Finder: 69
Skinners: 167
Sugar Refiners: 32
Tosher: 83
Warehousemen: 163
Watercarriers: 114
Watermen, Bargemen, etc.: 153
Skilled Laborers
Accountants: 69
Alchemist: 83
Clerk: 108
Dentists: 57
Educators: 160
Engineers: 79
Gardeners: 55
Mages: 41
Plumbers: 61
Pharmacist: 62
Professors: 24
Scientists: 42
Wizards: 24
Civil Servants
Adventurers: 54
Bankers: 77
Civil Clerks: 123
Civic Iudex: 62
Consultants: 35
Exorcist: 128
Fixers: 63
Kami Clerk: 101
Landlords: 109
Lawyers: 69
Legend Keepers: 92
Militia Officers: 503
Monks, Monastic: 173
Monks, Civic: 178
Historian, Oral: 120
Historian, Textual: 65
Policemen, Sheriffs, etc.: 138
Priests: 213
Rangers: 73
Rat Catchers: 87
Scholars: 85
Spiritualist: 102
Slayers: 31
Storytellers: 217
Military Officers: 191
Cottage Industries
Brewers: 158
Comfort Services: 191
Enchanters: 60
Herbalists: 63
Jaminators: 173
Needleworkers: 191
Potters: 97
Preserve Makers: 178
Quilters: 80
Seamsters: 291
Spinners: 153
Tinker: 61
Weaver: 128
Artists
Actors: 59
Architects: 21
Bards: 86
Costumers: 32
Dancers: 65
Drafters: 35
Engravers: 44
Fine Furniture Carpenters: 27
Glaziers: 60
Inlayers: 52
Musicians: 153
Painters, Art: 28
Playwrights: 60
Sculptors, Art: 48
Wood Carvers: 197
Writers: 197
Produce Industries
Butter Churners: 173
Canners: 158
Cheesmakers: 184
Ice Merchants: 24
Millers: 106
Picklers: 92
Smokers: 68
Stockmakers: 60
Tobacconists: 87
Tallowmakers: 131
20966 of Nozbö Zöm Hadfow's population work within a Foundational Occupation.
1111 work in Agriculture
4813 work as Craftsmen
1696 work as Merchants
3148 work as Service Workers
2173 work as General Laborers
865 work as Skilled Laborers
3089 work as Civil Servants
1824 work in Cottage Industries
1164 work as Artists
1083 work in Produce Industries
31690 of Nozbö Zöm Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2771 (5%) are noncontributers.
Points of Interest
Nozbö Zöm Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Nozbö Zöm Hadfow was attacked by soldiers from another nation, with orders to raid Nozbö Zöm Hadfow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nozbö Zöm Hadfow lost 152 people, 344 livestock, and 47 buildings. The conflict ended after roughly 83, when members of Nozbö Zöm Hadfow's militia enacted an operation to eliminate a specific group of the enemy's forces. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the temple, which ended in victory for Nozbö Zöm Hadfow's forces. The war is remembered in legend by Nozbö Zöm Hadfow's bards, historians, and legend keepers.